Article on how to create Pseudo-non-linearity in maps.
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Re: Article on how to create Pseudo-non-linearity in maps.
Matt do you actually read all of this?
harlequin- Posts : 483
Join date : 2009-10-13
Re: Article on how to create Pseudo-non-linearity in maps.
Yup, I thought Angus and kenneth might be interested, using scripted sequences to give the illusion of choice but instead making you do exactly what they want.
I read alot more but they end up not really being relevant to anything so i dont bother posting them.
I read alot more but they end up not really being relevant to anything so i dont bother posting them.
Re: Article on how to create Pseudo-non-linearity in maps.
it's like the matrix
lol i don't think Kenneth is doing anything gaming-related atm. Aside from actually playing games.
lol i don't think Kenneth is doing anything gaming-related atm. Aside from actually playing games.
harlequin- Posts : 483
Join date : 2009-10-13
Re: Article on how to create Pseudo-non-linearity in maps.
exactly! the whole illusion of choice, you think your doing what you want but the game is actually controlling you. Everybody wins =P
Re: Article on how to create Pseudo-non-linearity in maps.
i hope you're reading my blog everyday too 0=]
harlequin- Posts : 483
Join date : 2009-10-13
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